Asynchronous Training
Background
In an effort to improve its poor safety record, a biodiesel manufacturing plant needs a series of safety training modules. These stand-alone modules must illustrate best practices on how to safely operate the many pieces of heavy machinery on the plant floor. The modules should involve step-by-step processes and the method of delivery needs to be available to all shifts at the plant. As well, the shift supervisors want to be sure the employees are engaged and can demonstrate their learning from the modules.
Distance Learning Technology Solutions
1. | Podcasts - a podcast "is usually a prerecorded single-concept lesson" that can combine audio with motion visuals (Simonson, Smaldino, Albright, & Zvacek, 2009, 97). Since each lesson is presented as a single item as a part of a series, podcasts are an excellent option for stand-alone modules. This is important due to the theory of limited capacity, where learners can only pay attention to a few things at a time. Also since verbal words can be integrated with visual images, learners experience the benefits of dual processing learning, which research has shown to increase achievement of learning objectives (Mayer, 2008, 761). Podcasts allow for asynchronous learning because they can be accessed at anytime from anywhere. This is necessary for this company because of the different shifts that will access the training at different times. Another benefit of podcasts are that they can be easily be updated (Simonson et. al., 2009, 97). If machinery changes, the training can easily be updated. |
2. | Animated media - these technologies provide both animation and narration, utilizing both channels of processing. These tools can incorporate podcasts. In addition, pretraining components can be added to each module. Pretraining breaks down a whole (piece of machinery) into its component parts. Pretraining helps students build models of each part of the whole so they can better understand the following training (Mayer, 2007, 176). In addition, instructional designers would be able to incorporate branching options, so learners can progress at their own speed. Learners that master concepts would move on to the next topic, while those who do not would receive additional instruction. If employees only need training in one module, the learner would have the option of completing only that module. Training can be accessed at anytime from anywhere. |
Either of these technologies could be incorporated into a course management system (CMS) that could help track compliance with safety training. Most CMS technologies are designed to easily integrate the above tools. In addition, the CMS would help supervisors to verify learners completed and passed all training modules. Safety records could also be maintain for employees in the CMS, automatically triggering notification of any employee who might need a refresher course.
Successful Uses of Distance Education Technology
Successful Uses of Distance Education Technology
Podcasts | Animated Media | |
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Example 1 | In 2004, forty-eight classes at Duke University participated in couses utilizing iPods and podcasts. Duke found many benefits of using of podcasting in these courses. Podcasts were used to disseminate pre-recorded content and to record lectures and discussions. Students could playback/review of material multiple times while multitasking. Some students created there own podcasts outside which they used in classroom discussions and projects. Podcasts were used most often in music and language courses. Duke found the benefits to be: (1) portability convenience for both instructors and students, (2) flexible access to materials at any time, anywhere, (3) effective and easy use, (4) increased student engagement and interest, and (5) enhanced learning preference support (Duke University, 2005, 1-2). | Animation media are being used in engineering courses. "Animation software allows objects or processes to be shown in motion. By combining these two capabilities, a fuller description of a physical object can be presented to the student. Better images can facilitate the mental visualization that is so necessary to understanding and solving engineering problems. Animation also offers a medium for a new generation of computer-based learning tools. The traditional instructional device – example problems – can be greatly enhanced through animation to emphasize and illustrate desired problem solving thought processes in a more memorable and engaging way. Animation can also be used to create interactive tools and games that focus on specific skills students need to become proficient problem-solvers. These computer-based tools can provide not only the correct solution but also a detailed visual and verbal explanation of the process needed to arrive at the solution" (Philpot, Hubing, Flori, Hall, Oglesby, & Yellamraju, n.d). |
Example 2 | The Stanford Anesthesia Informatics and Media Lab (AIM) use.s an iPad application as an educational tool in the critical care student clerkship at the School of Medicine called StanMed. The application is used in the classroom and at patients' bedsides. It includes educational modules, tutorials, videos, podcasts and cognitive aids to help facilitate learning at the point of care (Stafford, 2010). | India has long used distance education and 3D technology plays a significant role in engineering and science using 3D models. These models help teach difficult concepts, providing better understanding,clarity, and effectiveness (Narayanan, 2010, Role of technology section, para. 3). |
References
Duke University. (2005). Duke university iPod first year experience final evaluation report. June 2005. Retrieved from http://cit.duke.edu/pdf/reports/ipod_initiative_04_05.pdf.
Mayer, R. (2008). Applying the science of learning: Evidence-based principles for the design of multimedia instruction. American Psychologist, 19, 177-213.
Mayer, R. E. (2007). Five features of effective multimedia messages. An evidence-based approach. In Fiore, S. M., & Salas, E. (Eds.). Toward a science of distributed learning (pp. 171-184). Washington, DC. American Psychological Association.
Narayanan, H. (2010). The future of distance education. Retrieved from http://www.educationtimes.com/educationTimes/CMSD/Distance-Learning/5/2010010820100107124500141cb1f6cac/The-future-of-distance-education.html.
Philpot, T. A., Hubing, N., Flori, R. E., Hall, R. H., Oglesby, D. B., & Yellamraju, V. (n. d.). Computer-based instructional media for mechanics of materials. University of Missouri-Rolla. Retrieved from http://www.ijee.ie/OnlinePapers/Interactive/Philpot/philpot_media_mm.htm.
Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2009). Teaching and learning at a distance: Foundations of distance education (4th ed.). Boston, MA: Pearson.
Stafford, J. (2010). Stanford anesthesia lab launches educational iPad app. Scope Medical Blog, Sep 30. Retrieved from http://scopeblog.stanford.edu/archives/2010/09/stanford-anesth.html.